Fullscreen
Loading...
> Home Page
3d browser Print

If you are new to Lojban or this site, please read the help page first. You can navigate around this site using the "Main Menu" to the left.

News

21 September 2008? The 2009 Lojban Festival is proposed for Penguicon (external link), May 1 through 3, right near Detroit Metro airport in Michigan! We need to get large enough to grant a reduced group-rate, so sign up here (external link) to express interest.

13 March 2008 la xris and la timos started a new project! Learn one new word every day by reading the blog at http://valsi.blogspot.com (external link). There is also an atom feed availabe.

14 May 2007 - Today, Timo and Cizra released their animation short lai citno melbi pinpedi. You can watch it on Google Video now (external link)! If that title sounds familiar, you may have seen this comic strip (external link) before.

In other news, the same Timo has been busy creating Jbobac, a Lojbanic audio board that anyone can post to. Just point your browser to http://jbobac.lojban.org/ (external link), and join the action!

More News... is available.

What is Lojban?, The Book is now available for purchase!

What Is Lojban?

Lojban is a carefully constructed spoken language designed in the hope of removing a large portion of the ambiguity from human communication. It was made well-known by a Scientific American article and references in both science fiction and computer publications. Lojban has been built over five decades by dozens of workers and hundreds of supporters.

While there are many artificial languages, Lojban has a number of features which make it unique:

  • Lojban is designed to be used by people in communication with each other, and possibly in the future with computers.
  • Lojban is designed to be culturally neutral.
  • Lojban grammar is based on the principles of logic.
  • Lojban has an unambiguous grammar.
  • Lojban has phonetic spelling, and unambiguous resolution of sounds into words.
  • Lojban is simple compared to natural languages; it is easy to learn.
  • Lojban's 1300 root words can be easily combined to form a vocabulary of millions of words.
  • Lojban is regular; the rules of the language are without exception.
  • Lojban attempts to remove restrictions on creative and clear thought and communication.
  • Lojban has a variety of uses, ranging from the creative to the scientific, from the theoretical to the practical.

This site is the official repository of materials from The Logical Language Group (the LLG), the non-profit corporation which has led Lojban development since 1987.

As part of the LLG's commitment to the community, this site attempts to reflect a cross section of the Lojban community outside of the LLG. Fortunately, there are too many Lojban sites for the webmaster to keep track of, and so occasionally a site is overlooked.

This means that there are links here that point to other sites. Many of these sites contain material not sanctioned by the LLG. In fact, some of the material on this site isn't officially sanctioned, but we'll make it clear what is and is not official LLG material.

e'osai ko sarji la lojban. Please! Support Lojban

Please contact us with any comments, suggestions or concerns.

Wednesday, July 30, 2008

3:37AM - Amber Diceless RPG, play by email, all are invited

Cmacis recently suggested that we should organize a Lojbanic RPG, using the Amber Diceless RPG system. I used to use that system many years ago I'm a huge fan of the game and the world, so I've volunteered to be the game master. We've decided to structure it so that people with all different degrees of skill in Lojban will be able to play: Lojban will have a central role in-game, standing in for Thari, the language of Amber but because of the situation of the player characters, they will have varying degrees of knowledge in Thari, and some may know only a few words. Players will thus be able to choose characters whose in-game Thari ability matches their real-world Lojban ability. (We might even be able to interest some Amber folks in Lojban!)

The unique nature of the Amber world also makes it unusually suited to playing by email amongst people with different schedules and different amounts of time to participate. Different places in the world have vastly different timescales, so it's possible that if you are less engaged in the game your character could be somewhere where time is slower. The characters will all be relatives, siblings who grew up together and are now engaged in a grand drama over many worlds
if any two players want to play a scene together, when they happen to be talking, they can do a scene from their characters' childhood (and forward it to me so that I can weave all the details people come up with about their characters' histories into what I describe about the present). Characters in Amber are often separated by great distances, pursuing individual quests goals, but also have ways of coming into instant contact with each other. So there's a lot of ways to arrange roleplaying that's convenient for everyone.

Amber is a game of secrets. It's alright if you don't know anything about it; your character could be as ignorant about the true nature of this strange world as you are, and it would be a fun world to find out about in-game. Amber at its heart is a family drama. The characters are usually a family who have grown up together, and rivaled with each other. Their relative ability in four qualities, Psyche, Endurance, Strength Warfare, is determined first by a point auction, and then by secret adjustments. You cannot win a fight by luck alone; a character with a higher score will almost always win in the end, so you must be sure to plan your encounters carefully, so that they fall upon your strengths. You also choose in secret what powers your character will have, and certain items with unique properties that could make the difference in critical moments. Amber is a game where you must hold some secrets, because surprise is often your only effective weapon.

Write me a note at if you're interested in playing. The first thing we'll do is probably a practice auction (it's possible to get carried away at the auction and get an unbalanced character, so I find it's usually best to do a practice round first). It's best to get in at the beginning if you want to play, since the more people in the auction the merrier. If later it turns out you don't want to participate as much, we can find a way to get your character out of the way for a while-- it's our game, and we'll do whatever's convenient for us.

.i mi gleki lo nu ba dracyselkei
.i ko ko kurji
mu'o mi'e .selkik.


Created by:
chrisd. Last Modification: Sunday 21 of September, 2008 13:20:14 PST by Eppcott.

Site Language: en